
This representation views the problem as consisting of a set of variables in need of values that conform to certain constraints (s). What are constraint satisfaction problems (CSPs)? Problems whose states and goal test conform to a standard, structured, and very simple representation. What's the problem with searching a space of states to look for a solution? Each state is a black box with no real discernible internal structure that we check against the goal state. Plans must constantly adapt based on incoming sensory information about the new state of the world, otherwise the operator preconditions will no longer apply. How does the frame problem present difficulties for real-world systems (SHAKEY)? presents immense difficulties for real world systems such as SHAKEY In real-world planning, this is a hard assumption to make as we can never be certain of the extent of the effects of an action.

What is the frame problem? When representing actions we make the assumption that the only effects our operator has on the world are those specified by the 'add' and 'delete' lists. deleting the propositions in the delete-list from SĢ. When are action representations applicable? An action A is applicable to a state S if the propositions in its Precondition are all in S How is the application of an action to S to a new state obtained? 1. Here are the solutions.What are action representations? Updating state representation to show the action. Only one block or stack is permitted per table. Example Output from Blocks World Problem #3īlocks are stacked ab on table 1. Available actions include "move", "stack", and "unstack". The AI needs to plan for moving a block temporarily to table 2, while it sets up the correct order for stacking on table 3. Only one block or stack is permitted on a table. The fun one! Unstack blocks ba from table 1 to a stack ab on table 3. Multiple blocks are permitted on a table. Unstacks blocks ba from table x to a stack ab on table y. Moves blocks a, b from table x to a stack ab on table y. Move blocks a, b from table x to table y. Apply actions on current state to produce child states.Identify valid actions for the current state.The resulting tree of possible states and actions may then be traversed using the A* algorithm to locate an optimal set of steps to achieve the goal state, as specified in the problem. This process is repeated, where applicable actions are identified for the new states, applied, and further new states produced. The actions are then applied to the current state, producing a new set of states. The JSON is then processed to identify applicable actions within a given state of the problem. The domain and problem PDDL files are parsed via PEG.js, producing a JSON object for a given domain.

The AI planning works by processing a simple domain using a PEG.js grammar sheet and runs the result using a simple STRIPS problem.
#SUSSMAN ANOMALY IN BLOCK WORLD PROBLEM SERIES#
Several examples from the Blocks World domain are included in this project, in which the AI is able to successfully plan the series of steps to move and stack blocks on a series of tables. For example, stacking blocks, Towers of Hanoi, and even Starcraft can be solved by the AI (see below, it's pretty neat!).
#SUSSMAN ANOMALY IN BLOCK WORLD PROBLEM HOW TO#
The following examples show how to solve planning problems by identifying the optimal set of actions to achieve a goal. If you're new to STRIPS automated planning, here is a great tutorial to get you started.
